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Audio
Programming

I worked in C++ not only with Unreal Engine but also directly in audio development, using the JUCE library in the development of audio plugins. Adittionally I've develop instrument patches in Max MSP.

Lossify - Audio Plugin - C++ JUCE

I developed an audio plugin called Lossify, that emulates the artifacts of early 00's mp3 compression. The project includes custom components like delaylines for spectral smearing. 

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You can check the code in detail in the following Git repository:

https://github.com/hugorejas/Lossify/tree/main

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Gesture Synth - Max MSP & Leap Motion (NIME)

I developed a motion-based MIDI controller using the Leap Motion sensor and Max MSP. The controls are mapped to CC messages and MPE parameters to control virtually any hardware or virtual instrument.

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Perc Synth - Max MSP

Max patch that recieves the input signal of a piezo mic for the amplitude and envelop to synthesis sounds like a cajon.

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