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Spirit Beat - UE5 Rhythm Game Prototype

Date

Jul 2025

Location

Kortrijk, Belgium

Role

Game Designer, Programmer, Technical Sound Designer

Project type

Game Prototype

The project showcases the work I did for a game prototype in Unreal Engine 5.4.
The idea was to create an action-adventure rhythm game where the player must hit the enemies on-beat or off-beat, depending on the type, to be able to defeat them.
For this, I designed and programmed everything in the prototype, using a mix of C++ and Blueprints to do so. Important use of the Quartz system for the rhythm manager.

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