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Dungeon of Apostasy - UE5 and Wwise Implementation
Date
May 2025
Location
Kortrijk, Belgium
Role
Technical Sound Designer
Project type
Re-implementation
This project showcases the audio implementation done with Wwise 2024.1 and Unreal Engine 5 for the game Dungeon of Apostasy, which was originally done in-engine.
The work was focused on implenting all audio features using Wwise and C++ with Unreal Engine for the first level of the game.
Game by:
Bram Vernimmen, Arlette Bessems, Sarah Platteau, Jonathan Menschaert, Odo Struyve, Evy Westelinck and Machias Boschman.
More info can be found here: https://bramvernimmen.itch.io/dungeon-of-apostasy
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