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Full Broadside - UE5 Audio and Programming
Project type
Sound Design and Audio Implementation
Date
2025
Role
Technical Sound Designer, Programmer
Link
Technical sound designer in charge of all the audio and implementation for the game
Full Broadside, a top-down local multiplayer game of battling pirate ships.
• Designed all SFX, UI, and ambiance sounds, as well as sourced the music for the game.
• Implementation work done in Unreal Engine directly in-engine using C++ and the full suite of audio tools like metasounds, submixes, and control buses.
• Additionally, worked as a programmer working on game features and implementation of visual effects using both C++ and blueprints
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