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Full Broadside - UE5 Audio and Programming

Project type

Sound Design and Audio Implementation

Date

2025

Role

Technical Sound Designer, Programmer

Link

Technical sound designer in charge of all the audio and implementation for the game
Full Broadside, a top-down local multiplayer game of battling pirate ships.
• Designed all SFX, UI, and ambiance sounds, as well as sourced the music for the game.
• Implementation work done in Unreal Engine directly in-engine using C++ and the full suite of audio tools like metasounds, submixes, and control buses.
• Additionally, worked as a programmer working on game features and implementation of visual effects using both C++ and blueprints

© 2025 by Hugo Rejas Pinelo. Powered and secured by Wix

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