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John Lemon - Unity Audio Implementation
Project type
Sound Design and Audio Implementation
Date
June 2024
Role
Sound Designer, Technical Sound Designer
For this project, I had to deliver different audio assets for foley, effects, and atmosphere.
I also was in charge of the audio implementation. This was done directly through Unity using custom components written by me. Including surface specific footstep detection for corresponding SFX with the surface and flicker based lamp sounds.
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