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John Lemon - Unity Audio Implementation

Project type

Sound Design and Audio Implementation

Date

June 2024

Role

Sound Designer, Technical Sound Designer

For this project, I had to deliver different audio assets for foley, effects, and atmosphere.
I also was in charge of the audio implementation. This was done directly through Unity using custom components written by me. Including surface specific footstep detection for corresponding SFX with the surface and flicker based lamp sounds.

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